How are you supposed to put these missiles on target at long ranges like the R27ER? I am entering BVR mode, put radar on TWS, press enter key to select the plane and then fire at will- I don't know if this is right. The missiles keep gliding on past the enemy airplane. The stats say the range is 45km but I don't have a hope of hitting anything unless it's at 10 miles/16km. I set up a mission in the editor with a transport plane coming at me from long range to learn how to shoot these different kinds of missiles and use the different radar modes, etc. Hey guys, new to all this and just learning how to shoot missiles and use the radars.Ĭan't hit much with AIM120 AMRAAM. r/flightsim - Flight Sim goodness across the entire spectrum of aviation. r/falconbms - Only one engine? No problem. r/il2sturmovik/ DCS Not quite scratching that WW2 itch? r/Tacview/ The Official Tacview Subreddit PLEASE NOTE: All servers are running on the Open Beta build. This allows you to train at your current skill-level across every module that DCS: World has to offer. Hoggit Training Server: This is a noob-friendly training server that offers a wide variety of both static and dynamically spawnable targets. The mission has the same feature set as GAW, but with the added requirement that SRS is mandatory. Persian Gulf At War (PGAW): Just like GAW, PGAW is a dynamic PvE mission that pits players against a custom-scripted AI REDFOR Commander that is set in the Persian Gulf. The mission also features real world weather that is set at every restart, as well as persistent state saving between sessions. ![]() Georgia At War (GAW): A dynamic PvE mission that pits players against a custom-scripted AI REDFOR Commander who will direct enemy forces to stop your advances. We currently are hosting 4 multiplayer servers: Looking for realistic radios in DCS Multiplayer? Look into configuring/using DCS: SimpleRadio Standalone (a Multiplayer Radio enhancement similar to TARS/Aries). Note that this server is up 24/7, and is a great place to get started flying online! If you're new and looking to learn how to operate a new module, look into Tuesday Night Noob! This is a Multiplayer Training session that we run every Tuesday evening (usually starting at 8PM EST) on our dedicated Training Server. New to DCS? Check out the Hoggit Wiki for tons of great info from everything from setup/config to airfield charts to threat profiles! This is a community driven project, so please help us keep it up-to-date: Hoggit Wiki ![]() Questions about DCS should generally go in the weekly stickied Questions post, with very few exceptions.Ĭhat with the community on the Hoggit Discord We only have a few rules here at /r/hoggit:ĭon't post memes, off-topic content, or shitposts and This is not a full on reprimand-you-for-having-your-navigation-lights-on-when-you-shouldn't-have type outfit here.you'll find we foster a laid back atmosphere to learn how to work the various modules available in DCS. While we started out as multiplayer flight training group, as time has gone on and /r/hoggit has grown into an aggregator hub for all things DCS/BMS. Discussion primarily focuses on DCS: World and BMS. Welcome to /r/hoggit, a noob-friendly community for fans of high-fidelity combat flight simulation. Also, the spam filter here is a bit heavy handed, so please use the mod message to get us to help you out if your post doesn't show up in "new" This is due to an influx of troll accounts. Additionally we will remove posts by users with less than -10 comment karma. The missile will come off the rail in HPRF (maddog) and will attempt to lock and guide on the first return it finds.New Redditors please note, AutoModerator is set to remove link posts from accounts younger than 7 days. To use VISUAL mode, simply place a target within 10 nm inside the dashed reticle on the HUD and let ‘er rip. The TD symbols will still appear, but the NIRD circle and its indications will be removed when in VISUAL mode with a designated target. ![]() Pressing the Cage/Uncage button, you can toggle the AIM-120 to VISUAL mode when a target is locked (STT) on the radar. Once the missile is active, you can dump the radar lock and allow the missile to continue the intercept itself.īelow the missile triangle fly-out symbol on the radar display, the time to active will first be displayed and then an “A” once the missile is active. Zero TTG indicates missile time out / target impact. Once launched, the ACT time will appear on the HUD, and once the ACT time has reached zero, it will change to Time To Go (TTG) until impact time. When an AIM-120 is still on the rail, it will display its expected time in seconds to active (ACT) below the tactical area of the radar display. This week we will probably release a new update to the AIM-120 Advanced Medium Range Air to Air Missile (AMRAAM) that includes the following:ĪCT and TTG times.
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